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Both are ISO standards that “never quite worked,” says Lebaredian, “either because they were never quite good enough or were too specific to certain industries and largely because 3D is just really hard and the field of computer graphics and simulation software is nascent. There had been several attempts at this in computer graphics before going back to VRML developed by SGI in 1996/7 and its successor, X3D. “We took notice of it and felt that this was the first time there was a chance for a common standard to describe 3D virtual worlds,” explained Rev Lebaredian, VP of simulation technology at Nvidia. It can do this because Nvidia based Omniverse on Universal Scene Description (USD) originally developed by Pixar and open-sourced by the Disney animation house in 2015. ”Changes by a designer in one world are updated for all connected designers - essentially like a cloud share document for 3D design.” “Things created in Adobe can be connected to those in an Autodesk world enabling designers to collaborate in a shared space. The ability to interchange tools, protocols, formats, and services to enable persistent and ubiquitous virtual simulations is perhaps the most important aspect of the entire Metaverse project. Virtual worlds will crop up like websites.” Some worlds will be built for games but a great many will be built by scientists, creators and companies. “Omniverse is designed to be data centre scale and hopefully, one day, planetary scale. “Omniverse is very different than a game engine,” Huang said. Creators will create more things in the virtual world than they do in the physical world.”Īnd Nvidia is pitching Omniverse as the building material of these virtual worlds. We will buy and sell homes, furniture, cars, luxury goods and art in this world. “This new world will be much larger than the physical world. “In the metaverse we will jump from one world to another – like we do on the web with hypertext,” Huang said.
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Creators will create more things in the virtual world than they do in the physical world,” Jensen Huang, Nvidiaįoundational to this enterprise is what it calls the ‘Omniverse’, best thought of as a series of Lego bricks for other companies to design and build 3D worlds and which crucially connect into a series of shared virtual worlds. Nvidia is laying the groundwork for virtual worlds that it says will enable the next era of innovation whether that’s visualisation and layouts for cities, Earth simulation for weather patterns, digital production or synthetic data generation for autonomous vehicles. We now have the technology to create new 3D virtual worlds or to model our physical world.” It’s largely 2D information: text, voice, image and video. “The internet is essentially a digital overlay on the world. “That the internet changed everything is surely an understatement,” Huang said in a keynote to Nvidia’s latest GPU Technology Conference. Nvidia: Laid out its vision for the ‘Omniverse’