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Ubisoft Montreal focused on making a more realistic approach to the stealth genre, and in doing so had to do research on developing technology, such as the suit that Sam wears, the type of tech for surveillance and the gadgets, and so on. Though Tom Clancy later approved of it as Ubisoft made use of it as Sam Fisher's signature style and explained that having two separate devices, which the player would need to interchange, would be highly detrimental to gameplay. This is due to the issues such a device would have with size and cost in real life. Tom Clancy at first did not approve of the tri-focal goggles, which were said to contain both night vision and thermal vision, as it was unrealistic to have such a device. Tom Clancy endorsed it while also being a support writer for scenarios. Ubisoft Montreal was tasked into creating a revolutionary stealth game that took elements from Thief and Metal Gear Solid. Eventually, The Drift was dropped, while elements retained in what would be known as " Tom Clancy's Splinter Cell", a game based on Ubisoft's directive to Ubisoft Montreal to make a " Metal Gear Solid 2 killer". The Drift was a prototype of things to come, but was described as having 'no soul', despite incorporating ideas and concepts that were ahead of its time. The player could use their multi-purpose gun to grapple walls, fire cameras and even change vision models. Ubisoft initially started development on a title called "The Drift", where the game was originally a third-person shooter in a futuristic-retro setting where Earth had been destroyed and major cities of remnant humans built cities on the debris of the earth. Tom Clancy's Splinter Cell is the first video game in the Splinter Cell franchise, and was also the second Tom Clancy's brand video game franchise that was not originally based on a Tom Clancy book (with the first being Tom Clancy's Ghost Recon, which was released in 2001 for the PC). 6.9 Xbox 360 (Backwards Compatibility) (2018).
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The success of story-driven games inspired Ubisoft to create a new franchise that drew inspiration from the revolutionary stealth series Metal Gear Solid. The result was Tom Clancy's Splinter Cell, a stealth franchise centered around the now iconic action protagonist Sam Fisher.
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RELATED: 10 Story-Heavy Games To Play If You Loved The Last Of Us, Ranked By Metacritic At a time when most shooters had next to no story at all, Ubisoft utilized the American novelist's work to bring their games to life with compelling narratives. The tactical gameplay wasn't all that differentiated them though, as both series took inspiration from the work of Tom Clancy. Ubisoft soon found its feet with their Rainbow Six and Ghost Recon series, two shooters with a heavier emphasis on tactical gameplay than the competition.
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After finding success in the platforming-mascot era of gaming with the limbless hero Rayman, Ubisoft needed to create new IP's to stay relevant, as the Xbox and PS2 generation was shifting focus to more realism-centric and mature games.